Indie Dev Podcast

  • n3s-hololens
    The story behind the game, and how it came to be.
    Hololens,
    63 MIN
    September 22, 2016
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    Andrew Peterson is a software engineer who has spent much of his timing building the N3S, a NES emulator which works on Microsoft's Hololens. Best of all, the current games on display are not only holographic images presented in world space, but , but are also 3D objects in the form of voxels.

  • barkley1_screenshot_13
    The story behind the game, and how it came to be.
    Retro,
    46 MIN
    August 25, 2016
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    Six years ago a group of developers banded together to create a whimsical 16-bit JRPG in the vein of what came in the 90s, and built it on some of your favorite pop-culture references and icons of the era. This title came to be known as Barkley Shut up and Jam! Gaiden.

  • jamesshell-new
    The story behind the game, and how it came to be.
    MonoGame,
    PS4,
    51 MIN
    July 24, 2016
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    Michelle and James Silva are a duo of developers based out of the Pacific northwest, perhaps best known for their work on the Xbox 360's Xbox Live Arcade, through their Dishwasher titles, as well as Charlie Murder. Before that however, Ska Studios created the infamous I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1, using Microsoft' XNA framework for the Xbox 360, which went on to sell more than 300k copies. Earlier this week, Ska Studios released their first PS4 title, Salt & Sanctuary.

  • shutshimi-cover
    The story behind the game, and how it came to be.
    PS4,
    Unity,
    40 MIN
    July 23, 2016
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    Developed by Neon Deity Games, Shutshimi: Seriously Swole is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece.

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