Indie Dev Podcast

  • jamesshell-new
    The story behind the game, and how it came to be.
    MonoGame,
    PS4,
    51 MIN
    July 24, 2016
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    Michelle and James Silva are a duo of developers based out of the Pacific northwest, perhaps best known for their work on the Xbox 360's Xbox Live Arcade, through their Dishwasher titles, as well as Charlie Murder. Before that however, Ska Studios created the infamous I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1, using Microsoft' XNA framework for the Xbox 360, which went on to sell more than 300k copies. Earlier this week, Ska Studios released their first PS4 title, Salt & Sanctuary.

  • shutshimi-cover
    The story behind the game, and how it came to be.
    PS4,
    Unity,
    40 MIN
    July 23, 2016
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    Developed by Neon Deity Games, Shutshimi: Seriously Swole is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. But there's a catch (there's always a catch): you've been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece.

  • Daniel_Pesina
    The story behind the game, and how it came to be.
    Retro,
    40 MIN
    July 23, 2016
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    This week is a bit different. I’ve got my co-worker in DC, Shahed Chowdhuri on the show, along with Pek Pongpaet (pong-pat) and Daniel Pesina. Shahed and Pek grew up together, and Pek met Daniel while studying at his Wushu. Daniel played Johnny Cage and ninjas Sub-Zero, Scorpion, Reptile, Smoke, and Noob Saibot in several Mortal Kombat games, and Pek has worked on 6 MK games spanning 10 years.

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