Indie Dev Podcast

Month: November 2014

Wimbus

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Founded in 2011, and based out of Wilmington DE, Wimbus Studios is the culmination of a few friends wanting to get together and make video games! Fueled by the passion to make awesome games that they would love to play themselves, Wimbus Studios is dedicated to making games that don’t suck! Their first title, The Island of Eternal Struggle, is a turn based RPG adventure.

Joining me today is Steve Sefchick,  and Mike Williams. Becky Mount is also part of the team, but not able to make it on that evening. Join us as we talk about how they got started, why game development can often take so long, and their decision to stick with XNA and MonoGame at this time.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
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michael Hicks

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Designer and musician on Pillar, a collection  of minigames, each with unique personalities and challenges, which his headed to PS4.

Previously, Michael and I had coordinated the third Indie Games Summer Uprising in 2012, which  was a showcase for XNA developers on Xbox 360. Additionally, Michael had created Sententia and released it at the time as well.

As though that’s not enough, Michael finished college this summer, and earned a BA in Computer Science.

We talk about going from C++ to XNA, writing your own engines, the current pricing structure of indie games, and what his experience was like at Full Sail University.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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