
The SNES was introduced to America 25 years ago, today. With that console came a plethora of 16-bit JRPGs, which would inspire developers for generations to come. The distinct art style, sound effects, and turn-based gameplay is what attracted so many, not to mention the engaging storylines which could last for 40+ hours.
Six years ago a group of developers banded together to create a whimsical 16-bit JRPG in the vein of what came in the 90s, and built it on some of your favorite pop-culture references and icons of the era. This title came to be known as Barkley Shut up and Jam! Gaiden.
Tales of Games is back at it again, this time with Barkley: 2, and went to Kickstarter to get the word out. In total, they had 4,636 backers pledge $120k to get the game out the door.
Today, I have with me Liam Raum and Jesse Ceranowicz from the team.
Where to find them
@liamraum, @gzstorm, @talesofgames
http://www.talesofgames.com/
Show Notes
- Pozzo Jello Crusade – coming Sept. 1st
- Barkley Shut up and Jam Gaiden
- RPG Maker
- Started making games on XBLIG, 8 in total
- Kickstarter and managing expectations
- The untold history of Japanese game developers
- Start to Crate
All music is courtesy of Benjamin Briggs

- Intro / Outro: Diddy Kong Racing – Hi There! (Lobby)
- http://benjaminbriggs.bandcamp.com/
- https://www.facebook.com/bbriggsmusic
-----------------------
@DaveVoyles


Subscribe via Stitcher
Subscribe via iTunes