Indie Dev Podcast

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This week I am joined by Chris Love, who is a Microsoft MVP for 8 years ASP.NET and is now making the transition to the new category, front-end web dev.

Chris has an extensive background in web development, and specifically around performance, which is one reason I wanted to bring him on the show, but also to illustrate how his penchant for tracking information lead to a recent transformation. Chris lost 66 pounds in 108 days and wrote a book to illustrate how. After reading through it, I realized how meticulous in tracking his numbers through his Microsoft Band, but also with the Xbox Fitness app.

In this episode, we’ll discuss how developers can implement meaningful metrics into their apps to encourage repeat activity and tracking of such statistics.

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All music is courtesy of Benjamin Briggs

Benjamin Briggs
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Howard is an industry veteran who now works in academia at Shawnee State University’s game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest.

As someone who has spent a large amount of time playing this game during my middle and high-school years, I’m a huge fan. We discuss his time building lasers for the Department of Defense, writing assembly code to optimize Everquest, as well as finding work on BBS boards in the mid-90s.

This is our longest episode yet, and perhaps the most technical one (or at least on par with the FNA episode!)

EDIT: I’m aware that I didn’t edit out the small segment ~ the 31 minute mark. Working on that this week! 

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All music is courtesy of Benjamin Briggs

Benjamin Briggs
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Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux. Continue reading

All music is courtesy of Benjamin Briggs

Benjamin Briggs
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Kevin Giguère is a  programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, a studio behind the SNES inspired  RPG Arelite Core, created with XNA.  Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.

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Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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sean-colombo-blueline

Sean Colombo has been making games for 15 years. After quitting college to run web-startup “LyricWiki”, he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine’s flagship games “Hive” and “Khet 2.0” are currently the top two rated board games* among the 80 that are on Steam.

 

Currently, BlueLine is working on the Steam version of a famous Euro-game and updating all four of it’s Steam titles which includes the free-to-play Simply Chess.

 

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Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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david-catuheDavid Catuhe is a Principal Program Manager on Microsoft’s TED team in Redmond. He is also one of the master -minds behind the open source WebGL framework, BabylonJS.

 

WebGL has grown leaps and bounds in recent years, and Babylon continues to iterate with it. As mobile browsers continue to add support for WebGL, we will see more developers go from writing native applications to hybrid web-apps.

Join us as we talk about the current state of WebGL, in addition to his thoughts on asm.js and of course VR.

 

NOTE: Sorry about the questionable audio quality. I’ve got to sort this out. I use a USB Icicle to a professional XLR mic but my recording always have issues. I’ve tried two different recording programs, on both OS X and Windows.

 

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Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
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Michael-Gnade

This week I’m joined Mike Gnade, from Indie  Game Stand, a site to discover a new indie game every few days. Developers can upload their wares while consumers can purchase the latest and greatest indie games at an affordable price.Unlike many competitions, this platforms offer a monthly subscription service which gets consumers 20% off the price of the title, and includes 7 games each month.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Daniel Parente

Tonight I am joined by Daniel Parente, CEO and Game Director of Hydra Interactive Entertainment, a young indie development studio based out of Madrid, Spain.

He’s previously worked on a number of titles, including Alien Spidy, History Legends of War: Patton, and Aliens in the Attic. The current title that his team is working on is Upside-Down Dimensions, an action adventure game of love and war, in a colorful paper crafted world, inspired by Japanese folklore and Origami.

We talk about how to properly scope a title that you’re developing,  in addition to understanding the role that publishers play in today’s game development landscape.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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michael Hicks

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In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.

We discuss the process for getting approved through the ESRB as well as Europe’s PEGI system, in addition to  how to prevent burnout and fatigue from working on one project for too long.

Sony’s fatastic services for independent developers are highlighted as well,  and I inquire about Michael’s decision to stick with MonoGame for his current and future titles.

Download the .mp3

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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