Indie Dev Podcast

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Nick Gravelyn

 

Nick Gravelyn has experience making games and apps for Xbox One, Xbox 360, iOS, Windows, and even the Zune HD. He  worked for Microsoft on XNA and Xbox LIVE Indie Games, enabling independent game developers on Xbox 360. He also built technology for interactive television with Microsoft Studios including the interactive 2012 US Election coverage.

Nick now runs his own studio, Brushfire Games, which has recently released their first title, Shipwreck on the PC.

In addition, we also cover indie-friendly tools such as Maya LT, a stripped down version of the 3D modeling tool with an attractive price point for smaller development teams. Nick also covers the process of establishing a small business and some of the related costs associated with it. Unreal Engine 4 was recently released and has a new set of tools and licensing costs, so we discuss that as well, before wrapping up with what makes a platform attractive for indies.
If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
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Simon Jackson

Due to some recording issues, we’ve re-recorded Simon’s episode, with all new content, and talk of Unity’s new GUI framework, uGUI!

Simon is a long time community developer focusing on all things XNA / Windows Phone / Windows 8 and beyond.

Technical Architect by day in the Healthcare division of a large services company while at night the game developer in him comes out. He’s very active in the MonoGame  community, in addition to Unity. Finally, Simon is a major contributor to the XNAUK user group and website.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Matt Doucette

With me this week is Matt Doucette, lead developer at Xona Games, a boutique team based out of Nova Scotia, Canada. His team is best known for their Japanese style of shmups, which have appeared on Xbox Live Indie Games, as well as Turbulenz, an online market for HTML5 games.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Some of the topics discussed include:

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Simon Jackson

Simon is a long time community developer focusing on all things XNA / Windows Phone / Windows 8 and beyond.

Technical Architect by day in the Healthcare division of a large services company while at night the game developer in him comes out. He’s very active in the MonoGame  community, in addition to Unity. Finally, Simon is the former admin of the XNAUK group.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Andy Dunn

On the sixth episode of the Indie Dev Podcast, I interview Andy Dunn of Exato Game Studios. Follow along as he illustrates how he helped lead Microsoft’s indie push with XNA, and his tips for becoming an entrepreneur in the software industry.

Andy also goes into detail about Steam’s Greenlight process, and the value of integrating a Steam Workshop into your game to build a community and following.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Things we talked about:

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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charles_nh

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On the fifth episode of the Indie Dev Podcast, I interview Charles Cox of 4Gency. Follow along as he illustrates how he made the transition from working for Sierra, helped lead Microsoft’s indie push with XNA, and his tips for becoming an entrepreneur in the software industry.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Eric Doty

@DMZilla

On the Fourth episode of the Indie Dev Podcast, I interview Eric Doty of Cicatriz Entertainment. Follow along as he illustrates how he first flexed his creative muscle with his successfully Kickstarted his  comic, Steamfunk, and then began to work on his first title with GameMaker, Troubador.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

 

Listen to the podcast here

Subscribe via iTunes

Download the .mp3 here

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Alex-Jordan

On the third episode of the Indie Dev Podcast, I interview Alexander Jordan of Apathy Works. Follow along as he illustrates how he got his start with the first person shooter modding scene in the mid 90s, released his first game Around The World on XBLIG, and followed it up with Cute Things Dying Violently — a premier title in 2011’s Indie Games Summer Rising.

Alex also enlightens us on his experience with writing networking code in Unity, the benefits of prototyping to explore what does / does not work for your games, and  his current Unity project, At the Lytchgate.

Listen to the podcast here

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Download the .mp3 here

All music is courtesy of Benjamin Briggs.

Benjamin Briggs

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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KrisSteele

On the second episode of the Indie Dev Podcast, I interview Kris Steele of Fun Infused Games. Follow along as he illustrates how he got his start with his first game Nasty on XBLIG, and has crafted nearly a dozen titles since 2009.

Kris also enlightens us on his experience with using Xamarin tools for cross-platform C# development, exploring Unity after coming from an XNA background, and the process of porting a number of his titles the Ouya along the way.

Listen to the podcast here

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Download the .mp3 here

All music is courtesy of Benjamin Briggs.

Benjamin Briggs

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Samantha Kalman

On the first episode of the Indie Dev Podcast, I interview Samantha Kalaman of Timbre Interactive. Follow along as she illustrates how she got her start by working with Unity in Denmark, before returning to her hometown of Seattle to take a job at Amazon. All the while she kept her dream project alive, and has finally brought Sentris to Kickstarter.

Listen to the show, right here

Download .mp3

All music is courtesy of Benjamin Briggs.

Benjamin Briggs

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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