Indie Dev Podcast

Tag: Steam


Howard is an industry veteran who now works in academia at Shawnee State University’s game development program in Ohio. Before working in education, Howard had roles at AMD, as well as Sony, specifically at Verant in San Diego, where he worked on Everquest.

As someone who has spent a large amount of time playing this game during my middle and high-school years, I’m a huge fan. We discuss his time building lasers for the Department of Defense, writing assembly code to optimize Everquest, as well as finding work on BBS boards in the mid-90s.

This is our longest episode yet, and perhaps the most technical one (or at least on par with the FNA episode!)

EDIT: I’m aware that I didn’t edit out the small segment ~ the 31 minute mark. Working on that this week! 

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All music is courtesy of Benjamin Briggs

Benjamin Briggs
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Kevin Giguère is a  programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, a studio behind the SNES inspired  RPG Arelite Core, created with XNA.  Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.

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Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Andy Dunn

On the sixth episode of the Indie Dev Podcast, I interview Andy Dunn of Exato Game Studios. Follow along as he illustrates how he helped lead Microsoft’s indie push with XNA, and his tips for becoming an entrepreneur in the software industry.

Andy also goes into detail about Steam’s Greenlight process, and the value of integrating a Steam Workshop into your game to build a community and following.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Things we talked about:

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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