Indie Dev Podcast

Tag: XNA

Simon Jackson

Simon is a long time community developer focusing on all things XNA / Windows Phone / Windows 8 and beyond.

Technical Architect by day in the Healthcare division of a large services company while at night the game developer in him comes out. He’s very active in the MonoGame  community, in addition to Unity. Finally, Simon is the former admin of the XNAUK group.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
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Andy Dunn

On the sixth episode of the Indie Dev Podcast, I interview Andy Dunn of Exato Game Studios. Follow along as he illustrates how he helped lead Microsoft’s indie push with XNA, and his tips for becoming an entrepreneur in the software industry.

Andy also goes into detail about Steam’s Greenlight process, and the value of integrating a Steam Workshop into your game to build a community and following.

If you enjoyed what you heard here today, or found this show to be helpful, please consider donating to Gamer’s Outreach Foundation, which is organized by fellow Xbox MVP, Zach Wigal.

Things we talked about:

Benjamin Briggs

All music is courtesy of Benjamin Briggs.

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Subscribe via Stitcher
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Alex-Jordan

On the third episode of the Indie Dev Podcast, I interview Alexander Jordan of Apathy Works. Follow along as he illustrates how he got his start with the first person shooter modding scene in the mid 90s, released his first game Around The World on XBLIG, and followed it up with Cute Things Dying Violently — a premier title in 2011’s Indie Games Summer Rising.

Alex also enlightens us on his experience with writing networking code in Unity, the benefits of prototyping to explore what does / does not work for your games, and  his current Unity project, At the Lytchgate.

Listen to the podcast here

Subscribe via iTunes

Download the .mp3 here

All music is courtesy of Benjamin Briggs.

Benjamin Briggs

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


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Subscribe via Stitcher
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KrisSteele

On the second episode of the Indie Dev Podcast, I interview Kris Steele of Fun Infused Games. Follow along as he illustrates how he got his start with his first game Nasty on XBLIG, and has crafted nearly a dozen titles since 2009.

Kris also enlightens us on his experience with using Xamarin tools for cross-platform C# development, exploring Unity after coming from an XNA background, and the process of porting a number of his titles the Ouya along the way.

Listen to the podcast here

Subscribe via iTunes

Download the .mp3 here

All music is courtesy of Benjamin Briggs.

Benjamin Briggs

All music is courtesy of Benjamin Briggs

Benjamin Briggs
-----------------------


subscribe-to-youtube
Subscribe via Stitcher
Subscribe via iTunes
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